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Sensory Emotions

Sensory Emotions

      While attending a writer’s conference last year, I was introduced to the idea of writing about the physical effects of emotion on a character. In most of my Minecraft-inspired novels, I’d say, “Gameknight was overwhelmed with fear.” Or “Fear...
Story Planning – Opposites

Story Planning – Opposites

I’ve been thinking a lot about how I approach my story planning. In the last couple of books, I’ve focused on designing the character first, but using opposite characteristics to make the character or environment more interesting. In The Giant’s Giant, I made a...
Writing an Awesome HOOK!

Writing an Awesome HOOK!

In stories, the opening scene is super important. It must capture the attention of the reader like a constricting snake and refuse to let go. This scene must make the reader say to himself/herself “Wow, that’s really interesting; I wonder what’s going to happen next?”...
Designing Flawed Characters

Designing Flawed Characters

Recently, when I start thinking about a new story, I find myself really focusing on the character and their flaw. Character flaw – Every hero must have some kind of flaw to them. They can’t be perfect, and they can’t be totally despicable. We want the reader to root...
Echoing and Character Names

Echoing and Character Names

When I first started writing, I did a terrible job with the two topics of this post: echoing and character names. This is a problem I see in many young writers as well as some older, inexperienced writers like I was a few years ago. Echoing is the use of words...

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